PATCHED Windows 7 Loader V1.7 [x [BEST]
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The patchpae2.exe file from Wen Jia Liu (wj32.org/wp/2016/02/01/pae-patch-updated-for-windows-10/) does not work with an up to date Windows 7 SP1 installation due to a new loader from Microsoft. However, Jarek has modified the patcher to work correctly with the new loader: jurasz.de/en/jarek/patchpae2.
As I said I would look at Rampatch and report back.I have ran the program and received a copy of ntkrlICE which is a patched copy of ntkrlpa which is the original kernel.. The program does NOT at least for me write a boot load change and make it available on a reboot.. The fact is, it wants to review and repair the load just as it does for patchpae. I edited the command structure from patchpae to get the boot loader added. I suspect the issue is in the boot loader. I added a copy and rename winloader (winloadICE) to create the second load option using BCDEDIT as per the instructions in patchpae. The author of rampatch says the program will edit the boot load file, if that is the case how and where does this happen Poor documentation is more the norm than quality writing. I am using Windows 7 build 7601 with service pack 1 and a recent ASUS motherboard.. Nothing works. Some users report mixed results as well as working versions. I find nothing to work for me. I am through with this moon walk and hope someone else will report a DETAILED writing of how they got a working version for either patchpae or rampatch. Best of luck.
When I installed it, everything worked fine until about 5 minutes into using my laptop, the screen flickered in multi-colors and then went blank and would not come on again. I re-started with the non-patched windows 7 and it is fine. It was still showing 70 mb reserved for hardware. Any reason why the screen would not work I have intel graphics integrated with the ram for my laptop.
There are just a few more commands that we need to run. First, make sure our patched loader is selected by inputting bcdedit /set {boot ID} path \\Windows\\system32\\winloadp.exe. Then, use bcdedit /set {boot ID} nointegritychecks 1 to confirm that the loader shouldn't be verified. Then, set this boot entry as the default with bcdedit /set {bootmgr} default {boot ID}. You can also use bcdedit /set {bootmgr} timeout X to set a custom boot menu display time by replacing X with your desired length of time in seconds, but this is optional. All that's left from this point is to restart your computer.
I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:DoneMy patreon members can get it herePlease report bugs and give feature requests for next version so I can make it even better.Additions and changes:Added dark mode support (restart CE when you change the setting)All saved results are now shown in the foundlist (can be turned off)Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yetStructure dissect add to addresslist uses the addressstring instead of number, so symbols will be preservedStructure dissect now has a option to save the previous state of a column and show changes easierMiddle-mouse clicking now copies the value of a structure element to your clipboardAdded {$LUACODE} blocks for inline Lua codingAdded a c-compiler to CEAdded {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before executionAdded {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)Added a C# compiler (compilecs)Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassemblerAdded invoke method to the .NET Info window as well[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] sectionUserdefined symbollist has a secondary list for CCode symbolsThe change address window now also supports relative offsetsDBVM speed improvementsDBVM has an extra security level, and added dbvm_setKeys to easily change the access codesDBVM has now some basic support for nested VM's (only so you can run them, not yet modify)New debugger interface: DBVM-level debuggerImproved performance of \"Find what access/writes this address\"Dissect code now lets you specify custom rangesAddresslist value sort now sorts values by alphabet if the record is a string typeThe dropdown list of multiple entries can now be changed at the same timeStandalone register window now shows flags values as wellValue Between scans now autoswap the order if the first value is bigger than the 2ndFixes:fixed some games freezing CE when symbols where accessesLua debug now shows for loop variablesseveral windows now save their position, and won't get corrupted if you don't show them the first time running CEfixed createthreadandwait when using a timeoutfixed disassembling vcvtsi2ssfixed compare to first scan if it's a large block, and made it more efficientceshare: logout fixedfixed assembling movsqfixed ultimap ret filterfixed luapipe never calling OnErrorfixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targetsfixed DBVM find what access/writes sometimes skipping entries on AMDfixed undo not working on memory records when using the single line editorfixed hide children group option when loading a tablefixed some font issues in the break and trace windowfixed pasting the other types in hexadecimal viewfixed the symbolloader fully crashing on unknown pdb symboldatalua:saveTable won't ask to sign the table anymoremessageDialog will work if you omit the buttonlist. (Defaults to mbOK then)added more customizabe buttonregisterSymbol no longer errors out the whole script on failure. It now overwrites existing symbolsand many other things... 153554b96e
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