Plains Of Oblivion Rar File
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Oblivion is a huge game that has changed and grown much since its' initial release. The are thousands of mods and complicated utility mods that must be used to make sure your game runs smoothly. A simple mistake of where a mod is in the load order can render the mod useless and even prevent the game from starting. There are dirty and wild edits in mods that can corrupt your game files.
This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher's data files selector, or as a more advanced mod manager when mods are specially packed into omod files.
This is the first thing you should download. It does so many things from beginner to expert level it is a must have. For beginners it organizes all you mods into one file so they are easy to find. Mods are packed in zip and rar files just like the mods and skins here. When you download mod you place the zip file in the OBMM mods file. OBMM will convert the zip or rar file into an OMOD file and at the press of a button will unpack it for you into the right folders. Not all mods are packed properly but you can fix it so it works. At any time if you want to remove the mod OBMM will do it for you and repack the files into the zip file and remove the mod from your game at a click of a button.
But OBMM does so much more at the advanced level. Also included are several utilities, such as a BSA unpacker, save file manager for syncing your active plugin list to a save game, conflict detector, archive invalidation.txt generator and more.Those features I will revisit at a later time but essentially it will also unpack your BSA files, archive invalidation on those massive extra content mods like Elsweyr and Hammerfell and Nehrim and other mind blowing territory mods that offer brand new massive lands and cities and quests. These mods are not simple quest mods. They are HUGE files that add massive landscapes to explore. These type of mods are usually not always in your LOAD ORDER (I will explain that later but it is the list of mods that you are currently using)because the file is too large. Most people will remove the mod file once they are finished with it but can always make the mod active again using a program like OBMM at the press of a button. When you remove large amount of textures and meshes it make you game \"messy\" and so to keep everything clean and to avoid possible future problems the archive invalidation feature is a great feature for those of us that are constantly activating and deactivating and adding and removing very large mods. Trust me on this one. It's worth doing.
However it is not the only way to install mods. There is another Utility Mod that MUST be used that has similar functions. You can also just unpack any mod into the oblivion DATA file. Oblivion allows a maximum of 200 mods at a time but there are ways around that. I will explain when I cover the third must have utility mod.
***One last note on BOSS; if you run BOSS and review the report and you see that you have WARNINGS you should take it seriously. If the warning say something like this, \"warning, file contains dirty edits and needs to be cleaned by TES IV EDIT\" then I suggest you remove the mod. DO NOT USE tes IV edit if you do not know what you are doing as if will destroy your entire oblivion folder file if you make a mistake. I suggest you just remove the mod from your game at this time. After you remove the mod by OBMM or Wrye Bash then you can go and learn about TESIV EDIT. I will be writing about TESIV EDIT in the ADVANCED MUST HAVE UTILITY MODS section but for now follow this rule. If it is a small mod like clothing or armor get rid of it right away. If it is a small visual effect mod get rid of it right away. If it is a very large mod like for example \"Midas Spells and Magic\" you may want to keep the mod because the benefits outweigh the negative dirty and wild edits associated with the mod.
After you install a mod through OBMM or just dropping the file in your data folder or using BAIN you have to run BOSS. BOSS places the mod in the correct loading order and sets the order in Wrye BAsh automatically. Absolutely brilliant. You can lock the load order in WB so that OBMM doesn't change it because OBMM can change load order too so you really want WB to be the program in charge.
*** If you read this and start downloading these advanced utility mods which you should do anyway don't use them without reading about them as they will destroy you game files if you make a mistake. Always make a backup of your TEXTURE AND MESHES folders before installing anything into your game or using any of the mods listed here.
i agree with mando and the story line was way to repeative due to the oblivion gates being so simular :/ but the side quest and mainly the guild quest made the game for me. loved the darkbrother hood quest line XD
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416 Oblivion patch, as well as the 1.2 version of the Construction Set. Versions of Oblivion downloaded via Steam are supported as well.
Also very important is how to uninstall Oblivion properly. This is vewry important because many people uninstall in incorrectly and then when they reinstall the game they find that they have the same problems or even WORSE!!! So I will include the link to the uninstall guide so you remove the files \"IN THE RIGHT ORDER\" hehehe Only in oblivion do you have to uninstall certain files in a particular order so you can have a 100% clean reinstall. I will include all the proper file paths and make everything more newbie friendly.
So I will do that and come back with the main OBSE mods that everyone needs. We are really almost ready to at least start a character and play a little. So The rest of the work can be done while we play. I will check my own Wrye Bash BAIN installer and OBMM and Oblivion Data file because I use all 3 methods to install mods. I'll give you the general rules of when to use each method. Best method is BAIN but we all can't be computer experts and making mods ready to work with BAIN sometimes can be confusing. Wrye Bash and Bain is confusing to learn but once you learn how to use it it is difficult to use another method. Myself I use different methods for different kind of mods. But hey, that is just me.
Why do I need these mods Kate STOP ASKING QUESTIONS AND JUST DO IT! hehehe Kidding. The simple answer is that you can't play oblivion mods without these basic plugins with the MODS that this installation will be using. Pretty much all the major mods are going to need these things installed anyway and they all improve the basic functions of the game.
3)FPSsmoothing - It smooths the FPS (frames per second) **** VERY IMPORTANT*** We will be turning this feature OFF because we will be using the OBSE Oblivion Stutter Remover. You can't use both at the same tim,e or you will get more stutter. Remember to turn this OFF through the in game controls or manually through the ini file.
Remember that this thread is for older computers that want their Oblivion to look fantastic and in order to do that it comes at the cost of system resources that would normally go to game play. IMHO it is a no-brainer. We want oblivion looking like this on our old gaming computers:
***Do not use this without reading the instruction first*** Hint: Make a backup of your Texture file before using this even though the program does it for you. This mod is based off of a program made by nVidia. If you use the other main gaming graphic card (name escapes me now) go to their website and they have recently made their own program. If you have any problems just replace your copied Texture file.
That picture really should be all red. Like blood. There should be no grey. Oblivion ties into every aspect of your computer. You can damage it if your video card is not supported. My friend uses oldblivion on her laptop and it looks great. You should go there right away. I promise your next oblivion gate will look much better.
You're free to distribute your plugins in any format you want, but keep in mind that most users are far more familiar with ZIP files than RARs, and you'll end up with a lot less \"how do I...\" questions.
They're free for personal use, take up little space, it works just like your current extractor, from the context menu so you won't even notice the difference, and you'll be able to extract .rar files, .7zip, and many more..
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