Werewolf: The Apocalypse 20th Anniversary Edition - A Full Review
Werewolf: The Apocalypse is a role-playing game that was first published in 1992 by White Wolf Publishing. It is part of the World of Darkness, a shared universe of horror and fantasy games that also includes Vampire: The Masquerade, Mage: The Ascension, and others. Werewolf: The Apocalypse tells the story of the Garou, shapeshifters who can transform into wolves and other forms, and who are locked in a desperate war against the forces of corruption and destruction that threaten to end the world.
In 2012, Onyx Path Publishing released Werewolf: The Apocalypse 20th Anniversary Edition (W20), a revised and updated version of the game that celebrates two decades of gaming the epic sagas of the Garou. W20 is a massive tome that contains everything you need to play Werewolf: The Apocalypse, from character creation and advancement, to combat and magic, to setting and lore. It also features new full-color art by some of the original artists of the game, as well as classic black-and-white pieces from earlier editions.
werewolf the apocalypse 20th anniversary edition Full
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In this article, I will review W20 and highlight its strengths and weaknesses. I will also compare it to previous editions of Werewolf: The Apocalypse and offer some suggestions for how to use it in your own games.
What's in it?
W20 is a 556-page hardcover book that is divided into 15 chapters and four appendices. Here is a brief overview of each section:
Introduction: This chapter provides an overview of the game's premise, themes, mood, and history. It also explains the basic rules and concepts of the World of Darkness, such as traits, dice pools, difficulties, successes, botches, willpower, rage, gnosis, renown, etc.
Chapter One - A World of Savage Horror: This chapter describes the setting of Werewolf: The Apocalypse, which is a dark reflection of our own world where supernatural creatures lurk in the shadows and ancient evils plot to destroy Gaia, the spirit of the Earth. It also introduces the main antagonists of the game, such as the Wyrm, the Weaver, the Wyld, the Pentex corporation, the Black Spiral Dancers, and others.
Chapter Two - Character: This chapter covers character creation and advancement in W20. It explains how to choose a breed (homid, metis, or lupus), an auspice (moon phase), a tribe (one of 13 original tribes or one of several variants or lost tribes), a nature and demeanor (personality archetypes), attributes (physical, social, and mental), abilities (talents, skills, and knowledges), backgrounds (resources, contacts, kinfolk, etc.), gifts (supernatural powers), rites (rituals), merits and flaws (special advantages and disadvantages), freebies (extra points to customize your character), and experience (points to improve your character over time).
Chapter Three - Traits: This chapter details the traits that define your character's capabilities and potential in W20. It lists and describes all the attributes, abilities, backgrounds, gifts (from level one to six), rites (from level one to five), merits and flaws (over 100 options), fetishes (enchanted items), talens (one-use fetishes), and totems (spirit patrons) that are available for your character.
Chapter Four - Rules: This chapter explains the core mechanics of W20. It covers how to roll dice pools to determine success or failure in various actions and challenges; how to use willpower to gain extra dice or successes; how to use rage to perform extra actions or enter frenzy; how to use gnosis to access the spirit world or perform feats of magic; how to use renown to gain status and honor among other Garou; how to heal wounds and soak damage; how to handle combat situations; how to deal with environmental factors; how to use equipment and vehicles; how to create scenes and stories; and how to handle special situations such as silver weapons, poison, disease, etc.
Chapter Five - Systems: This chapter expands on some of the rules introduced in Chapter Four. It covers how to use gifts and rites in more detail; how to 0efd9a6b88